Monday 18 March 2013

Call for Research Volunteers

Spare an hour and receive a £10 book voucher
 
Are you an Egyptology, Shakespeare Studies, or Digital Cultures postgraduate student or recent MA or PhD graduate of the University of Birmingham? Can you spare an hour to take part in some new research on how we use museum artefacts in learning?
 
What's involved?
The purpose of the research is to discover what effect different learning environments have on how we interact with artefacts (items from museum, library and archive collections). To answer this question, volunteers will spend an hour examing artefacts in four different learning environments (two digital, two physical), answering a number of task-based questions in each. The session will be video recorded and transcribed but the identity of  volunteers will not be disclosed.
 
What's in it for me?
As well as being able to cite involvement in the research, and receive a copy of the findings report, you'll receive a £10 Waterstone's gift voucher for your efforts.

Interested?
Email David Hopes at d.hopes@bham.ac.uk before 12 noon on Friday, 10th May. Test sessions will be arranged at a mutually convenient time on the main campus during May.

Monday 11 February 2013

Actors and Academics


A short paper delivered at the Shakespeare Institute on Thurs 7 Feb based on the Digital CoPs and Robbers project. The paper communicates the main findings from the AHRC funded project and focuses on two communities of practice who took part: actors and academics. It suggest that the ways that actors and academics use museum artefacts reveals different ways of seeing the same material. Moreover, usage behaviour depends not only on an individual's membership of a community of practice but on the medium in which the artefact is engaged: physical or digital.


Thursday 13 December 2012

Reading List 13 Dec 2012



David Hopes, Reading List. Compiled 5 Dec 2012

ACE ‘Arts Council England assumes museums and libraries functions’ http://press.artscouncil.org.uk/content/Detail.aspx?ReleaseID=1136&NewsAreaID=2 04/04/2012]

AHRC, Knowledge Transfer Policy http://www.ahrc.ac.uk/About/Policy/Pages/KnowledgeTransferPolicy.aspx [15/04/2012]

Alpers, Svetlana. 1991. ‘The Museum as a Way of Seeing’. Exhibiting Cultures: The Poetics and Politics of Museum Display. Ed. Ivan Karp & Steven D Lavine. Washington & London: Smithsonian Institution Press. 25-32


Association for Learning Technology (ALT), http://www.alt.ac.uk/altc/alt-c-2009 [11/04/12]


Ball, D., Beard, J. and Newland, B., 2007. ‘E-books and virtual learning environments: responses to a transformational technology’ Acquisitions librarian, 19 (3-4), pp. 165-182

Baregheh, A., Rowley, J., Sambrook, S (2009) "Towards a multidisciplinary definition of innovation", Management Decision, Vol. 47 Iss: 8, pp.1323 – 1339

Becta ICT Research, ‘What the research says about Virtual Learning Environments in teaching and learning’, (2nd Edition, 2004)

Bijker, W. E. (2009) Social Construction of Technology, in A Companion to the Philosophy of Technology (eds J. K. B. Olsen, S. A. Pedersen and V. F. Hendricks), Wiley-Blackwell, Oxford

Bijker, W. Technological Frames:, http://www.umsl.edu/~keelr/280/frames.html [14/04/2012]

Birmingham Cultural Partnership http://birminghamculture.org/birmingham-cultural-partnership/cultural-partnership [15/04/2012]

Britain, Sandy and Liber, Oleg. ‘A framework for the pedagogical evaluation of eLearning Environments..’ (2004). Educational Cybernetics: Reports. Paper 2.

http://digitalcommons.bolton.ac.uk/iec_reports/2

British Council, Creative and Cultural Economy, ‘Digital R&D Fund for Arts and Culture’, http://creativeconomy.britishcouncil.org/Policy_Development/news/digital-rd-fund-arts-and-culture-call-proposals-cl/ [04/04/2012]

British Council, Creative and Cultural Economy, ‘Digital R&D Fund for Arts and Culture’, http://creativeconomy.britishcouncil.org/Policy_Development/news/digital-rd-fund-arts-and-culture-call-proposals-cl/ [04/04/2012]

Brown, J S & Duguid, P. 2001. Knowledge and organization: A social-practice perspective. Organization Science, 12, 2: 198-213

Brown, J. S. (2000, March/April). Growing up digital: how the web changes work, education, and the ways people learn. Change, 32(2), 11-20

Brown, S.L., and Eisenhardt, K.M. 1995, Product Development: Past Research, Present Findings and Future Directions, Vol.20, No.2, 343-378 Academy of Management Review

Browne, J. Lord, Securing a Sustainable Future for Higher Education in England: An Independent Review of Higher Education Funding and Student Finance, Published 12 October 2010  www.independent.gov.uk/browne-report [15/04/2012]

Browne, T., Hewitt, R., Jenkins, M., Voce, J., Walker, R., and Hennie Yip. 2010. 2010 Survey of Technology Enhanced Learning for higher education in the UK. Oxford: Universities and Colleges Information Systems Association

Browne, T., Jenkins, M., and Walker, R., ‘A Longitudinal Perspective regarding the use of VLEs by Higher Education institutions in the United Kingdom’ (JISC Reference Group for the 2005 JISC/UCISA survey)

Brumberger, E. 2011. Visual literacy and the digital native: An examination of the millennial learner. Journal of Visual Literacy 30, 1: 19–46

Chandler, D., ‘Shaping and Being Shaped’ in CMC Magazine, 1st February 1996 http://www.december.com/cmc/mag/1996/feb/kling.html [12/04/2012]

Chatterjee, Helen J. 2010i. ‘Staying Essential: Articulating the Value of Object Based Learning’. University Museums and Collections Journal http://edoc.hu-berlin.de/umacj/1/chatterjee-helen-1/PDF/chatterjee.pdf (accessed Nov 30, 2012)

Chatterjee, Helen J. 2010ii. ‘Object Therapy: A Student-selected Component Exploring the Potential of Museum Object Handling as an Enrichment Activity for Patients in Hospital’, in Global Journal of Health Science, Vol 1, No. 2

Clark, R. C., Lyons, C., Graphics for Learning: Proven Guidelines for Planning, Designing, and Evaluating Visuals in Training Materials (San Francisco: Jossey-Bass/Pfeiffer, 2004)

Commission of the European Communities (2002), eEurope 2005: An information society for all, COM (2002) 263 final, Brussels

DfEE, The Learning Age: A Renaissance for a New Britain (Cm 3790) (The Stationery Office, 1998)

Dickey, Michele D. 2005 ‘Three-dimensional virtual worlds and distance learning. British Journal of Educational Technology. Vol 36 No.3. 439–451

Digital Supply Chain http://en.wikipedia.org/wiki/Digital_supply_chain [12/04/2012]

Dillenbourg, Pierre.,  Schneider, Daniel., and Syneteta, Paraskevi., ‘Virtual Learning Environments’ in A Dimitracopoulou (Ed), Proceedings of the 3rd Hellenic Conference “Information & Communication Technologies in Education” (pp.3-18). Kastaniotis Editions, Greece, 2002

Discovery, Open Metadata Principles, http://discovery.ac.uk/businesscase/principles/  [15/04/2012]

Dougherty, D. 1992. Interpretive barriers to successful product innovations in large firms. Organ. Sci. 3(2) 179–202.

Dudley, Sandra H. 2009. ‘Museum Materialities’. Museum Materialities: Objects, Engagements, Interpretations. London & New York: Routledge. 1-17

Duhs, R. 2010. ‘Learning from university museums and collections in higher education: University College London (UCL)’. University Museums and Collections Journal 3: 183–186. edoc.hu-berlin.de/umacj/2010/duhs-183/PDF/duhs.pdf (accessed Nov 30, 2012)

Dutton, W., Cheong, P.H., and Park, N., ‘The Social Shaping of a Virtual Learning Environment: The Case of a University-wide Course Management System’, Electronic Journal of E-Learning, 2004 www.ejel.org [15/04/2012]

JISC. 2009. Effective Practice in a Digital Age: A guide to technology-enhanced learning and teaching. Report 41, JISC Technologies Application (JTAP) Programme. http://www.jisc.ac.uk/index.cfm?name=project_pedagogical_vle (accessed 14 April 2011)

Falk, John H & Lynn D Dierking. 2000. Learning from Museums: Visitor Experiences and the Making of Meaning. Plymouth: Altamira

Fleck, L. 1979. The Genesis and Development of a Scientific Fact, Ed. T.J. Trenn and R.K. Merton. Chicago: University of Chicago Press

Flow Associates, Mapping the use of digital technologies in the heritage sector (Published for the Collections Trust, July 2010) http://www.hlf.org.uk/aboutus/howwework/Documents/HLF_digital_review.pdf [15/04/2012]

Fry, H. ‘“Into something rich and strange”- Making sense of the sea change, the 2010 conference of the Association of Learning Technology’, Heather Fry, Director of Education and Participation, HEFCE http://www.youtube.com/watch?v=yi6WStFMfVM [accessed Nov 30, 2012]

Fry, H. HEFCE presentation at ALT-C 2010 http://www.youtube.com/watch?v=yi6WStFMfVM [04/04/2012]

Fryer, R.H., Learning for the Twenty-First Century, First report of the National Advisory Group for Continuing Education and Lifelong Learning (November 1997)

Geertz, C., The Interpretation of Cultures (New York: Basic Books, 1973)


Geser, G., Introduction and overview in: DigiCULT Consortium, Learning Objects from Cultural and Scientific Heritage Resources (Salzburg: DigiCULT Consortium, October 2003) p.5

GfK NOP Social Research, Survey of FE learners and e-learning, for Becta (October 2007) http://dera.ioe.ac.uk/8298/1/fe_learners_report.pdf [15/04/2012]

Glaser, B. G. & Strauss, A. L. 2009. The Discovery of Grounded Theory. New Jersey: Aldine

Gould, S. (2009) Sequel – ‘An artistic collaboration between the Slade School of Art and UCL Museums & Collections’. Putting University Collections to Work in Teaching and Research - Proceedings of the 9th Conference of the International Committee of ICOM for University Museums and Collections (UMAC), Berkeley, USA, 10th - 13th September 2009. Ed. Sally MacDonald, Nathalie Nyst, Cornelia Weber http://edoc.hu-berlin.de/umacj/2010/sparks-191/XML/Sparks_xdiml.xml (accessed 30 Nov 2012)

Grabinger, R. S., and Dunlap, J. C. (1995), 'Rich environments for active learning: a definition', ALT-J 3 (2), pp5-34

Hammond, M., and Davies, C., Understanding the Costs of Digitisation. (Guildford: Curtis and Cartwright Consulting Ltd, 2009)

Hara, N., & Kling, R. (2000). Students’ distress with a web-based distance education course. Information, Communication & Society, 3(4), 557-579

Hawkey, R., ‘Learning with Digital Technologies in Museums, Science Centres and Galleries’, In FutureLab Series, Report 9, 2004

Hein, George E. 1998. Learning in the Museum. London & New York: Routledge

Heritage Lottery Fund, About Us http://www.hlf.org.uk/aboutus/Pages/AboutUs.aspx [15/04/2012]

Hooper-Greenhill, E. 2007. Museums and education: Purpose, pedagogy, performance. London: Routledge

Hooper-Greenhill, E. 1994. Museum and Gallery Education. London: Leicester University Press

Irvine, M. 2003, The Emerging e-Education Landscape: A Blackboard Strategic White Paper, page 5 http://products.blackboard.com/cp/release6/CIOSeriesWhitePaper.pdf see also http://www.ukeu.com/aboutelearning.shtml

JISC E-Learning Programme: Definition of E-Learning as, 'learning facilitated and supported through the use of information and communications technology' http://www.elearning.ac.uk/effprac/html/start_defin.htm (accessed 13 April 2012)

JISC Strategic Content Alliance, http://www.jisc.ac.uk/contentalliance (accessed 15 May 2012)

JISC, 2000, Managed Learning Environments: A Workshop run by JISC Assist, 29 February and 7 March 2000. Final Report, JISC, http://www.jisc.ac.uk/index.cfm?name=event_report_mle (accessed 11 April 2012)

Johnson-Eilola, J. Datacloud: Toward a New Theory of Online Work (New Jersey: Hampton Press, 2005)

Keller, C. (2009) "User Acceptance of Virtual Learning Environments: A Case Study from Three Northern European Universities, "Communications of the Association for Information Systems: Vol. 25, Article 38

Kodama, F. Emerging Patterns of Innovation: Sources of Japan’s Technological Edge (Boston: Harvard University Press, 1995), p.151

Kolb, David A. & Simy Joy. 2009. ‘Are there cultural differences in learning style?’. International Journal of Intercultural Relations 33. 69-85

Kolb, David A. 1984. Experiential Learning: Experience as the Source of Learning and Development. New Jersey: Prentice Hall

Kwasnik, B., H., ‘The functional components of browsing’, Annual Review of OCLC Research, July 1991 – July 1992, 53-56) 2

Lanier, Jaron. 2011. YOU ARE NOT A GADGET. London: Penguin

Laurillard, D. M. Rethinking University Teaching: A Framework for the Effective Use of Educational Technology (London: Routledge, 1993)

Lave, J & Etienne Wenger. 1991. Situated learning: Legitimate peripheral participation. Cambridge: Cambridge University Press

Lessor, J. (1976). ‘Cultural differences in learning and thinking’. In S. M. a. Associates (Ed.), Individuality in learning: Implications of cognitive styles and creativity for human development. San Francisco: Jossey-Bass

Lipman, M. (1991) Thinking in education, Cambridge University Press, Cambridge.

MacColl, J., 2001.Virtuous learning environments: the library and the VLE. Program, 35 (3), pp. 227-239 http://www.aslib.co.uk/program/2001/jul/03.html

MacDonald, S. 2002. ‘Explaining the role of touch in connoisseurship and the identification of objects’, Perspectives on Object-Centred Learning in Museums. Ed. Paris, Scott G. London: Lawrence Erlbaum Associates. 107-120

McConnell, D, E-learning Groups and Communities of Practice (New York: Open University Press in association with The Society for Research Into Higher Education, 2006)

Meyer, J. H. F. & R. Land 2005. Threshold concepts and troublesome knowledge (2): Epistemological considerations and a conceptual framework for teaching and learning. Higher Education 49, 3: 373–388.

Montieth, M. and Smith, J., 2001. ‘Learning in a virtual campus: the pedagogical implications of students' experiences’. Innovations in Education & Teaching International, Volume 38, Number 2, 1 May 2001. 119-132


MORI, Ipsos, Student Expectations Study: Key findings from online research and discussion evenings held in June 2007 for the Joint Information Systems Committee, July 2007 http://www.jisc.ac.uk/media/documents/publications/studentexpectations.pdf [15/04/2012]

Moron-Garcia, S. D., Understanding Lecturers’ use of Virtual Learning Environments to support face-to-face teaching in UK Higher Education (University of Birmingham, submitted 30 Sept 2004)

Müller, K. ‘Museums and Virtuality’, in, Museums in a Digital Age, Ed. Ross Parry (Oxon: Routledge, 2010)

Nairne, A., Executive Director of Arts Council England: response to an open letter from the council of digital arts (CODA) 06/07/2011 http://www.coda2coda.net/ [04/04/2012]

NESTA, About Us http://www.nesta.org.uk/about_us [15/04/2012]

Newland, B. and Wiles, K., 2004. LEAP: learning environments and pedagogy. In: EDUCAUSE: IT from a Higher Vantage Point, 19-22 Oct 2004, Denver, USA. (Unpublished)

Newman, F.W. (1991) “Promoting higher order thinking in teaching social studies: an overview of sixteen high school

Nonaka, I. (1998). The Knowledge-Creating Company. Harvard Business Review on Knowledge Management, Boston: Harvard Business School Press.

NUS / HSBC Student Experience Report: Teaching and Learning (Feb 2011), p.4

Open Educational Resources: supporting the open release of learning resources (2009–10, in conjunction with the Higher Education Academy) JISC www.jisc.ac.uk/oer [14/04/2012]

Oxford Dictionaries Online, Definition of ‘Factor’ http://oxforddictionaries.com/definition/factor?q=factor [12/04/2012]

Oxford Dictionaries Online, Definition of ‘Use’ http://oxforddictionaries.com/definition/use?q=use [12/04/2012]

Oxford Dictionaries. 2012. Definition of ‘Use’ http://oxforddictionaries.com/definition/use?q=use (accessed 30 Nov 2012)

Pearce, S. M., Museums, Objects and Collections: A Cultural Study (London: Leicester University Press, repr. 1998), p.6

Prosser, D, and Eddisford, S., ‘Virtual and museum learning’, in G. Marks (Ed), Information Technology in Childhood Education Annual. Norfolk, VA: Association for the Advancement of Computers in Education, in press

Rumbold, K., ‘From “Access” to “Creativity”: Shakespeare Institutions, New Media, and the Language of Cultural Value’, in Shakespeare Quarterly, Volume 61, Number 3, (Chicago: John Hopkins University Press; Fall 2010), pp313-36

Sady, W. 2001. ‘Ludwik Fleck – Thought Collectives and Thought Styles’. Poznan Studies in the Philosophy of the Sciences and the Humanities, vol.74. 197-205

Salomon, G., and Perkins, D. N., ‘Individual and Social Aspects of Learning’ in Review of Educational Research, 23: 1-24, 1998

Seale, J., and Rius Rui, M., An introduction to learning technology within tertiary education in the UK (Oxford: ALT, Oxford Brookes University, 2001), p.6

Secker, Jane, Electronic Resources in the Virtual Learning Environment: A Guide for Librarians (Oxford: Chandos Publishing, 2004)

Simpson, A & Gina Hammond.  ‘Physical and digital: University collections and object-based pedagogies’. University collections and university history and identity – Proceedings of the 11th Conference of the International Committee of ICOM for University Museums and Collections (UMAC), Lisbon, Portugal, 21st–25th September 2011. 75-82


Smith, Mark. K. 2001. ‘david d. kolb on experiential learning’. Encyclopedia of Informal Education. http://www.infed.org/biblio/b-explrn.htm (accessed 30 Nov 2012)

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Sparks, R. T. 2009. ‘Object Handling in the Archaeology Classroom - Strategies for Success’. Putting University Collections to Work in Teaching and Research - Proceedings of the 9th Conference of the International Committee of ICOM for University Museums and Collections (UMAC), Berkeley, USA, 10th - 13th September 2009. Ed by. Sally MacDonald, Nathalie Nyst, Cornelia Weber http://edoc.hu-berlin.de/umacj/2010/sparks-191/XML/Sparks_xdiml.xml (accessed 30 Nov 2012)

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Stiles, M., Pedagogy and Virtual Learning Environment (VLE) Evaluation and Selection (JISC, MLE Information Pack No.5, 2000)

Sullivan, E. 2012. (unpublished) Shakespeare Institute Distance Learning Report, July 2012

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The Courtauld Institute of Art VLE, http://vle.courtauld.ac.uk/ [14/04/2012]

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Wednesday 12 December 2012

Interpreting Textual Artefacts

Interpreting Textual Artefacts
Colloquium, University of Oxford, 11 Dec 2012
Some notes



14.00-15.45: Materiality and Visual Perception, Chair: Dr Dirk Obbink (Classics, Oxford)

‘Beyond Art and Agency: The Sensory Impacts of Objects’, Professor Chris Gosden (Archaeology, Oxford)

• Early 20thC, a close connection between Structuralism and language placed emphasis on finding meaning in the relationships (or structures) between artefacts (much as language requires grammar and context to create meaning from letters and words)

• Mid 20th C, Post-Structuralism moved this emphasis away from relationships, and more focus on structuring rather than structure. This meant that meaning was far less stable

• In the context of interpreting textual artefacts, this marked a shift from artefact as text to text as artefact

• Focus is then on the individual artefact and what it can tell us about those associated with it – we create the world and the world creates us

• Gosden gave an example from Alfred Gell’s Art and Agency: a decorated canoe prow from Papua New Guinea which was studied less for its iconography and more for it’s functionality

• This ‘technology of enchantment’ divorces visual reception from an aesthetic response, i.e. it is more about sensory impact 

• Celtic art might be interpreted in many different ways – in a sense this cannot be proven so more attention fixed on the artefact and what it does rather than what it mean

• Artefact as technology rather than art

‘The Impact of Reflectance Transformation Imaging on Interpretive Processes for Ancient Egyptian Graphical Culture’, Dr Kathryn Piquette (TOPOI, Berlin)

• Reflectance Transformation Imaging (RTI) is technology which captures artefacts using raking light

• Artefact and camera are fixed but position of light shifts producing many different images which are integrated into an interactive file using an algorithm

• PTM files are especially useful for analysis of the surface of a textual artefact

• Piquette especially interested in the scribal act rather than just the product so this form of capture very beneficial  for analysing maker’s marks etc

• Since this form of digitisation is an interpretive act, recommends getting researcher involved in the process to direct capture, and keeping a log on decisions made

• Raking light enhances the ‘materiality’ of the artefact in the digital and encourages ‘activation of embodied cognition’

Useful refs:
James Gibson 1979. The Ecological Approach to Visual Perception
Dobres 2000. Embodied Practitioner
Dobres 2002. Technology and Social Agency.
Ingold 2007. Materials Against Materiality. Archaeological Dialogues 14(1): 1-16

‘The architecture of visual object recognition and attention’, Professor Glyn Humphreys (Neuroscience, Oxford)

• Talk focused on the ways our ‘attention systems’ seem to operate

• Segmentation or grouping of features of a complex image allow the brain to reduce the number of neural circuits required to process an image and therefore the amount of time needed to complete a visual task

• The more parts of the brain required to process an image, the greater the chance of interference

• Colour, depth and motion can help isolate or segment features since these are picked up by the ‘early cortical’ areas of the brain (this is done most effectively in advertising but the act of digitisation could also direct attention – wittingly or unwittingly – to particular parts of an artefact using one of these strategies. Most routinely done by photographing an artefact in black and white – drawing attention to light and shade through colour – or RTI scanning of a cuneiform tablet which captures depth)

• Learning can play an important part in the way that the brain responds to visual stimuli – segmentation can therefore be influenced by schooling or discipline (Communities of Practice)
16.15-17.15: Kinaesthetic Engagement in Reading, Chair: Dr SégolèneTarte (e-Research Centre, Oxford)

‘Reading movement: morphology, ductus, and reading skills for medieval Latin scripts’, Dr Dominique Stutzmann (Institut de Recherche et d’Histoire des Textes, Paris)

• Strong association between the process of reading and writing as observed in the study journals of students tasked with interpreting medieval scripts (some studies mentioned by Prof Laurent Cohen have shown that children learn to read much quicker once they learn to write suggesting the two are linked neurologically)

• All learning styles favoured writing scripts to understand them – this is a kinaesthetic response to make sense of the unfamiliar. Reading and writing closely linked

• Stutzmann demonstrated a new study website in which students can isolate and collect characters from a digitised script, and a ‘magic pen’ which allows students to trace the form of characters to aid the kinaesthetic learning process

• This form of ‘cognitive archaeology’ is akin to handling an artefact to gauge how it was once handled, i.e. to get into the mindset of the creator or original owner of an artefact

‘Contribution of Writing Knowledge to Visual Recognition of Graphic Shapes’, Professor Marieke Longcamp

• Longcamp spoke about scientific studies which underline Stutzmann’s point that the hand and the mind are working together in reading and writing

• One study showed that learning handwritten characters much more successful in short and medium term than learning characters that are typed

• Motor resonance patterns in the brain shows that the act of reading and the act of writing (with the hand) are connected

• More difficult to process mixed scripts i.e. partially typed, partially handwritten

• More resonance when readers are looking at their own handwriting > someone else’s handwriting > typewritten

• Implications for artefacts: manuscripts have potentially bigger impact, suggests that handling of artefacts as precursor to object ‘reading’ worth researching



Monday 12 November 2012

Museums and Design Education: Looking to Learn, Learning to See, edited by Beth Cook, Rebecca Reynolds and Catherine Speight, Farnham: Ashgate, 2010. 201 pages

A Critical Review by David Hopes, 21 August 2012

Museums and Design Education is the product of a collaborative project between the University of Brighton, the Victoria and Albert (V&A) Museum, the Royal Institute of British Architects (RIBA), and the Royal College of Art (RCA). With Higher Education Funding Council for England (HEFCE) investment, these four partners formed a Centre for Excellence in Teaching and Learning through Design (CETLD) in 2005. This volume was produced two years into this project to ventilate and contextualise research findings, to place CETLD projects ‘in the wider context of other research and teaching experiments’ in order to provide ‘an evidence base for continuing strategic support to develop and sustain long-term and constructive relationships between museums and universities’  and to encourage ‘radical dialogue’  between museums and the HE sector. 


Since many of the fourteen essays focus on CETLD research projects, the majority of authors are employees of partner organisations (principally the University of Brighton, and the V&A Museum) with backgrounds ranging from art and design education, architecture, museology, and curatorship. Two of the last essays in the book are written by experts in information and media technology. All three editors are involved in the CETLD project: Beth Cook and Catherine Speight are CETLD Research Fellows, both with museology postgraduate degrees and research interests in visitor engagement and learning (respectively). The third editor, Rebecca Reynolds, is CETLD Higher Education Officer. Reynolds also has an MA in Museum Studies and her work involves the production of resources at the V&A Museum for HE students. Of the sixteen authors, only three are detailed as having publishing histories.

The book generally succeeds in placing CETLD projects in the wider context of other research and teaching experiments, and is unique in its focus on museums and design learning at HE level. The opening essay by Kate Arnold-Forster and Catherine Speight usefully sets out the political context for collaboration and areas of possible ‘convergence’   between museums and the HE sector. In contrast, Speight’s solo essay, ‘Museums and Higher Education: A New Specialist Service?’ discusses the historiography of museums and Higher Education, looking back to what she describes as ‘traditional academic audiences’  in a somewhat nostalgic and unsubstantiated view of the origins of museums. Equally vague is Speight’s use of the word ‘decode’  in reference to how students create meaning in the gallery. More enlightening is Speight’s identification of key dichotomies (such as specialist research / general commentary) found within museums although this may have been more revealing if it had been reflected back on universities to expose comparable tensions in Higher Education. Speight’s tracing of fault lines within and between museums and the HE sector is used as a way of discursively approaching the CETLD Baseline Research Programme carried out in 2006 to analyse design students’ patterns of exploration in the V&A Museum. Findings from the Programme are discussed with reference to the work of, among others, Fisher, Bourdieu, Darbel and Schnapper, adding context to a significant piece of action research and paving the way for other research into a much neglected area of learning in museums for HE students.

In another way, drawing on the experience of an Australian museum-HE partnership, Geoffrey Caban and Carol Scott’s joint essay, ‘Design Learning in an Australian Museum: A Partnership Project Between the Powerhouse Museum and the University of Technology, Sydney’, bolsters and contextualises the CETLD projects. Caban and Scott’s ‘spirit of enquiry’  shares the same focus on learning styles and meaning-making in the gallery as the CETLD projects but their employment of Falk’s ‘Personal Meaning Mapping Methodology’ and use of references other than the rather narrow range of literature repeatedly cited by the other CETLD Project contributors (most frequently Anderson, (1997) and Hooper Greenhill (1992, 1994, and 1999) ) does much to illuminate not only their own project findings but the discussion around constructivist and independent learning running throughout the book.

In showcasing CETLD projects, Museums and Design Education: Looking to Learn, Learning to See does provide an ‘evidence base’ for the development of long-term and constructive relationships between museums and universities. But the different ways that data from projects have been presented and used does not make this entirely clear despite the rather weak conclusions to most essays pointing to the need for further research and greater collaboration. Indeed, the value of new research carried out by CETLD is diluted by a series of summaries which return to the same questions, ‘Much remains to investigate’ and ‘Developing technology in museums for HE design students requires us to ask how HE students use museums’ disappointingly rounding off Rebecca Reynolds essay, ‘How Can Technology Support Design Students’ Learning in Museums?’. This highlights the issue-based approach of many of the essays which disregard the true value of project findings in an effort to point to the bigger picture resulting in conclusions which can be trite and circular.

Beth Cook and Catherine Speight’s essay, ‘Bridging Perspectives – Approaches to Learning in Museums and Universities’ scratches the surface of similarities and differences in museum and HE pedagogies but is useful in setting out some of the main theories underwriting current thinking on the strengths and weaknesses of each. It is especially insightful in two areas. It points to the grey areas between pedagogical practice (as opposed to theory) in museums and the HE sector, questioning the ‘active’ nature of gallery education and the value of deep / surface learning paradigms in analysing the HE student in each environment (museum and lecture hall). Secondly, it draws attention to the difficulties of assessing efficacy of learning, particularly in the museum environment. Attempts to extend and deepen these lines of thinking to consider real ways of ‘bridging perspectives’ does however fall short of the book’s overall aim of generating ‘radical dialogue’ between museums and the HE sector. Instead, the authors opt tepidly for a call for the student and both institutions to develop ‘Greater understanding’.

In terms of promoting a ‘radical dialogue’ between sectors, a conversation between an academic and curator at the heart of the book epitomises both the promise and the failure of Museums and Design Education to kick-start genuinely far-reaching discussions on the future of HE learning in museums. An edited transcript of a conversation in the V&A’s Cast Courts between Chris Rose, Principal Lecturer in 3D Design at the University of Brighton, and Norbert Jopek, Sculpture Curator at the V&A, highlights the similarities and differences in approach between the two practitioners. This should have been the focus of research and commentary per se to radicalise discussions on collaboration by examining factors (made manifest in language) which influence the shape and dynamism of partnership. Instead, three paragraphs prosaically describe the context of the discussion and a concluding paragraph merely states, ‘There may be resonances with points made in other chapters about interpretation and understanding of objects in the museum and HE sectors’ .  This represents a lost opportunity to get underneath the surface of a recurring question, i.e. to what extent do practitioner perspectives help or hinder greater student use of museum collections?

Language as a signifier of these perspectives is abundant not only in this essay but throughout the book and reveals a number of biases among contributors.   Written from the perspective of a PhD student in fashion and textile design education, Torunn KjØlberg’s essay, ‘Museums and Material Knowledge: The V&A as Source in Fashion and Textile Design Research’ betrays a scepticism about museums in her weighted use of language. She summarises the sorts of artefacts found in museums saying, ‘There are objects on display and objects hidden in storage, objects for sale and objects taken for granted’ . She goes on to say that ‘For design students who must learn not to take objects for granted, museums are important for gaining material knowledge’ . There are numerous examples of sententious language throughout the book. For example, the co-authored essay, ‘The Virtual Museum’, by Mark Carnall and Beth Cook which shows signs of the tensions created when practitioners come together in a reflective capacity.

Carnall and Cook’s essay is the third of four pieces at the end of the book which again fails to live up to the description of ‘radical dialogue’. The editors have included four essays which involve digital technologies either as a way of compensating for the extent to which this is omitted from the other essays or in an attempt to future-proof the book. Rebecca Reynolds’ essay, ‘Learning Paths: Museum-Based Learning Materials for Design Students’ deals with mobile learning environments advocating critical use of technologies, supporting Diane Laurillard’s  view that pedagogy should be in the driving seat. A second essay by Patrick Letschka and Jill Seddon deals with a project empowering students as creative practitioners by encouraging them to capture and reflect on their own creative process. This also connects well with a concept developed by Bruns and explained by Reynolds in the preceding essay, the notion of the ‘produser’ , learners who actively author content rather than just make use of it. The other two essays sit oddly with the rest of the collection because none of these deal with design education, which is the presiding theme and raison d'être for the book.  Instead they focus on computer games and Second Life technology and the potential of each to fit pedagogically with the work of museums and the HE sector. As an exercise in either stretching the debate or signposting the future these two essays fail to reach the mark since they do not connect to themes issuing from or surrounding the CETLD’s own research and are written in an awkward, unscholarly style.

Overall, the book’s efforts to integrate the work of the CETLD in the context of other research and teaching experiments must be considered a strength. This is achieved by looking beyond the Centre’s own projects to reflect on the significance of its findings earning them validity and potential, especially in conceptualising the museum experience from the student perspective (done most effectively by Jos Boys in  'Creative Differences: Deconstructing the Conceptual Learning Spaces of Higher Education and Museums' pp. 43-60). However, the fact that many of the essays were written by individuals closely involved in the CETLD project renders the collection an unevenness and subjectivity. This is made plain in a number of weak conclusions which reiterate the aim of each essay and point towards a continuation of the work of the Centre without actually moving the debate into more radical territory.  This partially undermines its ability to act as an evidence base to support ‘long term and constructive relationships between museums and universities’ but the worthiness of each project is apparent despite the variety of ways data are presented and interpreted. Nevertheless, Museums and Design Education is a welcome addition to an overlooked area of research and makes a valuable contribution to understanding the theory and practice of design learning in the museum.

Friday 9 November 2012

What's the Use? Utilising Museum Artefacts in Higher Education

Use is a small word with big consequences for both the museums sector and universities where the user, be they general visitor, school group, student, or lecturer is meant to be the alpha and omega of programme development and impact assessment. In that context, ‘What’s the use?’ means both how do we use and why should we use museums or learning resources. But what does the word actually signify when we speak about using physical artefacts or digital material generated from them in teaching or research?

Most literature on the subject of object-centred learning is dominated by case studies and ideas for engaging HE users with real artefacts, without looking at underlying issues such as the connections between materiality and reception, interpretive frameworks in the real and digital encounter with the artefact, the stylistics of learning, pedagogical shifts in online learning, and the relationship between users and producers of content. Although some interesting work has been carried out in these areas by UCL and the University of Brighton, the V&A Museum et al (Cook, Reynolds, and Speight, 2010) there remains a gap in understanding the basics of the relationship between the artefact-user and the artefact used.

As a former curator-turned-academic working between a large independent heritage organisation and a postgraduate teaching and research institute, I find myself inhabiting that gap. The Shakespeare Birthplace Trust and the Shakespeare Institute both have significant museum, library, archive and built heritage collections at their disposal, and both use these to a limited extent in teaching and research. Both organisations have been magnets for visitors and scholars from across the world given their unique location in the town where William Shakespeare spent much of his life. But the opportunities of digitising those collections and engaging users across the globe on new platforms, have led both organisations to ask fundamental questions about who those users are, what they want and how this can be delivered sustainably. This has also raised questions about how the digital relates to the experience of actually being in Shakespeare’s birthplace, physically handling a First Folio of his work, or attending a lecture in Stratford-upon-Avon and asking questions face-to-face.
As gamekeeper-turned-poacher, my interest in all of this is how the various constituents involved in the preparation and use of collections interact with each other and with the artefact, at first hand and in virtual environments for learning.


In order to explore these connections, I designed and worked on a project called Digital CoPs and Robbers: Communities of Practice and the Use of Artefacts in Virtual Learning Environments, funded by the AHRC and run by the University of Birmingham from Feb – Aug 2012. During the project I tested Etienne Wenger’s concept of communities of practice in a real environment populated by users and producers of artefact-based content (curators, archivists, librarians, digital consultants of various shapes and sizes, actors, students, and lecturers), and the artefacts themselves in real and virtual environments.

Wenger’s model for how communities form around shared interests and common endeavour proved extremely useful in understanding how particular (practitioner) ways of seeing influence ways of using artefacts. Although spoken language as a tool is not a clear-cut way of divining intention Swales (2003, 207), using Grounded Theory to analyse transcripts from workshops and visits to the museum store allowed me to generate patterns of use from words and actions. Starting with the basic question, ‘how are participants in the trial using artefacts?’ I looked for descriptors which relate to cerebral and physical engagement with artefacts – the space around the object in terms of actual, physical engagement with the artefact or use implied by action or discussion. Loosening my idea of what use might be to include intellectual and emotional usage, as well as physical use, was an important part of the process to consider the widest range of responses and uses and to avoid confirmation bias. Employing this wider definition, I identified 112 examples of use which were then distilled into parent and child codes. This then developed into a taxonomic scheme of artefact usage which was intended to set-out how practitioners and students are actually engaging with physical artefacts or their digital representations.

Given this basis for data collection and analysis, what does the data tell us about how artefacts are used? The big picture is that communities of practice seem to be using artefacts in ways which suggest not only different ways of seeing but different ways of learning, and this seems to depend upon whether artefacts are used in physical or digital form. The implications of this are profound: if the learning styles of producers and users (or produsers, a hybrid of both (Bruns 2007, 3)) are better known then interdisciplinary projects (which most object-based and digital initiatives are) have a better chance of producing more effective artefact-based learning resources.
The taxonomy of use also revealed patterns concerning the main types of engagement with the artefact. These broadly were discovery, identification, contextualisation, and interpretation but how each community of practice carried out this varied widely, as again this depends on the physical or digital nature of the engagement. Students interacting with the real or the digital material tended to act in much the same way in identifying artefacts through looking more closely, describing physical features, and by reference to metadata. However, progressing to contextualisation and interpretation, there is more divergence between those students who make contact with real artefacts and those who just engage with digital images and metadata generated (by other communities of practice) from them. For students who first viewed the real, physical artefact, during the contextualisation and interpretation stages they show evidence of thinking about issues which arise from material features of the artefact suggesting that the early encounter with the real artefact has a formative influence on the course of their research. In other words, the physical encounter triggers certain way of seeing artefacts or thinking about them.

Therefore, knowing more about how artefacts are used by practitioners associated with transforming artefacts into learning resources and research students who generally use them moves us some way from the question ‘what’s the use?’towards ‘which use?’. Potentially, the taxonomic approach could result in improved heuristics for the digitisation of material, a model for studying the effect of environment (as suggested in Taylor's 2001 study of surrogation at the Toledo Museum of Art), or even metrics for measuring the impact of artefact-based learning.

References:-

Bruns, Axel. 2007. Beyond Difference: Reconfiguring Education for the User-led Age. Proceedings ICE 3: ideas, cyberspace, education, Loch Lomond, Scotland, http://eprints.qut.edu.au/6622/1/6622.pdf retrieved 21/09/2012

Cook, B., Reynolds, R. and Speight, C. Ed. 2010. Museums and Design Education: Looking to Learn, Learning to See. Ashgate, Farnham

Swales, John. 2003. ‘Is the university a community of practice?, British Studies in Applied Linguistics 18, 203-216

Taylor, Bradley L. 2001. The Effect of Surrogation on Viewer Response to Expressional Qualities in Works of Art: Preliminary Findings from the Toledo Picture Study, http://www.museumsandtheweb.com/mw2001/papers/taylor/taylor.html#ixzz2BkFcJfpGretrieved 09/11/2012




Wednesday 31 October 2012

About this Blog

An Otoscope is an instrument used to look inside the head, specifically to examine the inner ear. I thought this would be a good name for a blog which tries to do just that: to give you a glimpse of what's going on inside my head as I write my doctoral thesis.

Since my research centres on the role of communities of practice in the use of artefacts in virtual learning environments, most blogs published here will be sketches exploring CoPs, material culture, digitisation, e-learning or other flights of fancy.

Although I'm jointly appointed by the Shakespeare Institute (University of Birmingham) and the Shakespeare Birthplace Trust, the views (and mistakes) in this blog are entirely my own.
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